Precha Thavikulwat, Ph.D.

Professor of Management

Department of Management, Towson University, Towson, MD 21252, USA

E-mail: pthavikulwat@towson.edu

Tel: (410) 704-3230 Fax: (410) 704-3236

 

SPECIALIZATION: Double auctions, games, models, and simulations

 

PROFESSIONAL PREPARATION

University of Minnesota Minneapolis, MN

 

 

Major: Management
Related Field: Managerial Accounting
Minors: Economics, Industrial Psychology

Ph.D., 1978

University of Minnesota Minneapolis, MN

 

Major: Mechanical Engineering

B.S., 1971, with high distinction

 

APPOINTMENTS

Towson University, Towson, MD

 

Professor of Management (1994-present); Associate Professor of Management (1988-94).

California State University, Los Angeles, CA

 

Associate Professor of Management (1984-88).

University of North Dakota, Grand Forks, ND

 

Associate/Assistant Professor of Management (1979-84).

University of Minnesota, Minneapolis, MN

Instructor/Teaching Associate of Management (1973-79).

 

MAIN PUBLICATIONS

1.      Thavikulwat, P., & Pillutla, S. (2008). Pure and mixed strategies for programmed trading in a periodic double auction. International Journal of Applied Decision Sciences, 1(3), 338-358. Available: http://www.inderscience.com/browse/index.php?journalCODE=ijads

2.      Thavikulwat, P. (2006). Business simulations. In Encyclopedia of Career Development (Vol. 1, pp. 52-54). Thousand Oaks, CA: Sage.

3.      Thavikulwat, P. (2004). The architecture of computerized business gaming simulations. Simulation & Gaming, 35, 242-269. Available: http://sag.sagepub.com/archive/.

4.      Thavikulwat, P., & Pillutla, S. (2004). The tournament concept in assessment. Simulation & Gaming, 35, 5-28. Available: http://sag.sagepub.com/archive/.

5.      Thavikulwat, P. (2002). Model for currency exchange rates and its validation. Simulation & Gaming, 33, 5-27. Available: http://sag.sagepub.com/archive/.

6.      Thavikulwat, P. (1999). Developing computerized business gaming simulations. Simulation & Gaming, 30, 361-366. Available: http://sag.sagepub.com/archive/.

7.      Thavikulwat, P. (1997). Real markets in computerized top-management gaming simulations designed for assessment. Simulation & Gaming, 28, 276-285.

8.      Thavikulwat, P. (1996). Activity-driven time in computerized gaming simulations. Simulation & Gaming, 27, 110-122.

9.      Thavikulwat, P. (1995). Computer-assisted gaming for entrepreneurship education. Simulation & Gaming, 26, 328-345.

10.  Thavikulwat, P. (1992). Product quality in computerized business simulations. Simulation & Gaming, 23, 431-441.

11.  Thavikulwat, P. (1991). Modeling the human component in computer-based business simulations. Simulation & Gaming, 22, 350-359.

12.  Thavikulwat, P. (1991). CEO: A business simulation for policy and strategic management (with computer programs and instructor's manual). New York: McGraw-Hill.

13.  Thavikulwat, P. (1989). Modeling market demand in a demand-independent business simulation. Simulation & Games, 20, 439-458.

14.  Thavikulwat, P. (1988). Emphasizing different modes of learning through a configurable business simulation game. Simulation & Games, 19, 408-414.

15.  Thavikulwat, P. (1989). MANAGEMENT 500: A business simulation for production and operations management (with computer programs and instructor's manual). New York: McGraw-Hill.

 

COMPUTERIZED BUSINESS GAMING SIMULATIONS

1.      Thavikulwat. P. (1994-2008). GEO: An International Business Strategy Gaming Simulation, Towson University (http://pages.towson.edu/precha/GEO/).

2.      Thavikulwat, P. (1994-2000). DEAL: An Entrepreneurship Gaming Simulation, Towson University.

3.      Thavikulwat, P. (1991). CEO: A Business Simulation for Policy and Strategic Management. New York:McGraw-Hill.

4.      Thavikulwat, P. (1989). MANAGEMENT 500: A Business Simulation for Production and Operations Management. New York: McGraw-Hill.

 

PROFESSIONAL ACTIVITIES

1.      Associate Editor (1995-present). Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice, and Research.

2.      Fellow (1999-present). Association for Business Simulation and Experiential Learning.

3.      President (1996-97). Association for Business Simulation and Experiential Learning.

4.      Technology Fellow Award (2002). An international-business computer-assisted LAN-based gaming simulation with web browser integration. Center for Instructional Advancement and Technology, Towson University.

 

 

 

 

 

11/18/08